Development history for Old Border Shandalar
Sourced from the official Forge repository
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★ February 2026
NEW!
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⚔ New Content
Trophy System for Dungeon Master quest — 16 unique boss trophies that drop on defeat, transforming quest stages into collectible fetch objectives
Bonus starting cards system with updated color identity pack dialogue
Custom battle backgrounds and updated UI art for all battle and menu scenes
Updated adventure background texture for the overworld
New market and market portrait images
🛠 Bug Fixes
Fixed Colossus of Sardia not dying when killed (defeatDialog flag issue)
Fixed Sliver Queen access — now requires EITHER 3 lieutenant kills OR 8 foot-soldier kills
Fixed card variant resolution bypassing the allowedEditions whitelist
Removed Dungeon Master quest prologue to prevent repeated display on load
Fixed forest towns causing 2 variations to not be enterable
⚖ Balance Changes
Nerfed Vampire's Dagger: changed from Treacherous Vampire/-5 life to Vampire Hounds/-2 life
⚙ Forge Engine
Adventure save slots can now be sorted by most recently modified
Audio menu with volume sliders added to Forge context menu
Vertical scrollbar added to combat panel
Fix music volume resetting after window minimize/restore
Network multiplayer optimizations (reconnect, UI, chat, version mismatch warnings)
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★ January 2026
MASSIVE UPDATE!
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⚔ New Content
Dungeon Master Quest — a multi-tier quest tracking miniboss lairs across Shandalar:
Tier I: Creature lairs (Slimefoot, Slobad, Xira, Sorin, Hydra)
Tier II: Mage hideouts (Teferi, Galina, Arcanis, Specter King, Portal Master)
Tier III: Ancient masters (Sainted One, Visionary, Lichlord, Dragon Lord, Great Druid)
Bonus: Halls of Time and Ancient Diamond Mine
Windwalker's Blessing speed item (+35% movement speed, late-game reward from legendary minibosses)
69 new starter decks: 21 official WotC theme decks (Exodus, Urza's Destiny, Urza's Legacy, Stronghold, Visions, Weatherlight) + 48 themed decks from Stronghold through Scourge
Stronger starter decks added (4th Edition mono-color, 7th Edition dual-color)
Elder Dragon Lair Caves with unique items and dungeon effects (Nicol Bolas, Chromium, Vaevictis, Palladia-Mors, Arcades)
Artificer's Bazaar lair events — 3 shops selling unique artifact equipment
Ancient Diamond Mine lair — trade shards/gold for Beta pack boosters
Dragon's Lair events for all five color biomes (Kiska-Ra, Whim, Dracur, Mandurang, Prismat)
Sphinx's Sanctum riddles lair — 6-question trivia challenge
Demon's Bargain dungeon added to black biome
Alternative quest path for Skep outer map (8-sliver kill alternative to unlock Sliver Den)
Life reward added to Sliver Queen drops
Adventure world-specific battle and menu background support
All preconstructed decks for old border era now work in "Chaos" starter mode
🛠 Bug Fixes
Fixed end palace gate bug blocking players with completed chapter 1 castles
Fixed Sliver Den barrier not unlocking after defeating crown slivers (Metallic Sliver was advancing wrong counter)
Fixed boss spawnRate to prevent 72 bosses from spawning on the overworld
Fixed end_palace teleports to correct False God boss rooms
Fixed color castles not appearing on world map
Fixed Elven Invasion quest spawning random enemies instead of elves
Fixed NG+ tutorial dialog not showing after using skip option
Fixed item reward names for Santa and Pharaoh enemies
Fixed deck card names, set codes, and block-appropriate lands across 35 starter decks
Fixed Shandalar shop card text false positives with word boundary regex (Cat Shop, Elf Shop, Spirit Shop, etc.)
Fixed adventure ante erroring on missing sections
Dialog option added to skip castle quest completion
⚖ Balance Changes
Nerfed Urza due to player feedback
Reduced Ancient Silver Dragon's Dragon Blood drop rate to 30%
Balanced deckCard rewards added to minibosses
Item slot revamp (10 items renamed for consistency)
Standardized pile deck lands to 4th Edition
Added gamesPerMatch attribute to enemy configurations
Simplified end palace gate logic to only check enemiesDefeated >= 4
⚙ Forge Engine
Ante support added to Adventure mode (Play for Ante / Match Ante Rarity options)
Edition-specific starter decks for Standard mode
Chaos mode precons now filtered by allowed editions
Conjured cards removed from reward pool
Search bar added to Preferences menu
AI profile picker per AI player
AI proliferate now considers mana cost vs value
Fixed AI not sacrificing to avoid lethal life loss
Forge 2.0.09 released (January 16)
Forge 2.0.08 released (January 1)
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★ December 2025
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⚔ New Content
60+ deck overhauls across boss, elite, miniboss, and standard enemy types
New decks: Minotaur elite (Anaba Warlord tribal), Crab tribal, Red wizard apprentice (4E themed)
Enhanced boss encounters with improved starting battlefield setups
Water of Youth equipment item (+2 life, starts with Fountain of Youth in play)
Updated castle maps with dungeon enchantments (Phyrexian Arena, Rhystic Study, Rowen, Fervor, Glorious Anthem)
🛠 Bug Fixes
Fixed End-Palace teleport bug
Fixed old border legality issues (added explicit edition codes to item cards)
Replaced Hivestone with Metallic Sliver|TMP for old border compliance
Removed cave maps with non-old-border creature types (Dinosaurs, Eldrazi, Kavu, Mimics)
Fixed tileset paths in 73 maps
Replaced modern cards with old border equivalents throughout vampire castle maps
Fixed illegal cards in temple maps (Griselbrand → Spirit of the Night, Damnation → Mutilate, etc.)
Replaced The Rack with Black Vise in Rustic Construct deck (anti-synergy fix)
Fixed mini-boss references and map references for bosses
⚖ Balance Changes
Rebalanced enemy life totals and rewards (apprentice 10→15, wizard 15→20)
Removed obsolete maps (temple_of_liliana, debug_map, templeofchandra)
Removed Temple of Gideon dungeon and 7 Jaya/Chandra themed enemies
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★ November 2025
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⚔ New Content
Commander variant of Adventure Mode implemented — play through the entire adventure with a Commander deck!
Added allowedEvents support for adventure configs
🛠 Bug Fixes
Adventure mode card filtering — exclude cards rebalanced for Alchemy, respect restrictedEditions
Non-eligible cards removed from reward pool after matches
Fixed invalid item slot (#9149)
Fixed commander adventure mode crash in limited event
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★ October 2025
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🛠 Bug Fixes & Improvements
Adventure cleanup and code maintenance passes
Fixed crash in Quest rewards screen
Fixed Quest start with boosters and unsanctioned pool
Disabled 4-player drafts for Quest and Adventure until UI support is ready
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★ September 2025
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⚔ New Features
Deck Importer support added for Adventure, Quest, and Planar Conquest modes
🛠 Bug Fixes
Fixed incorrect conformity in adventure events
Fixed crash when copying adventure decks with full slots
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★ August 2025
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🛠 Bug Fixes
Removed unsupported cards from AdventurePlayer inventory
Removed custom adventure cards from rewards
Fixed auto-sell not being removed from adventure collection
Disabled custom cards conformity check in Adventure mode
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Last updated: February 20, 2026
This mod was built with <3 on the shoulders of giants (the Forge contributors) and by VigilantSera & RemusLord
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