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*
★ Changelog ★
Development history for Old Border Shandalar
Sourced from the official Forge repository

▼ Jump to Month ▼
Feb 2026 | Jan 2026 | Dec 2025 | Nov 2025 | Oct 2025 | Sep 2025 | Aug 2025

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★ February 2026    NEW!
⚔ New Content
* Trophy System for Dungeon Master quest — 16 unique boss trophies that drop on defeat, transforming quest stages into collectible fetch objectives
* Bonus starting cards system with updated color identity pack dialogue
* Custom battle backgrounds and updated UI art for all battle and menu scenes
* Updated adventure background texture for the overworld
* New market and market portrait images

🛠 Bug Fixes
* Fixed Colossus of Sardia not dying when killed (defeatDialog flag issue)
* Fixed Sliver Queen access — now requires EITHER 3 lieutenant kills OR 8 foot-soldier kills
* Fixed card variant resolution bypassing the allowedEditions whitelist
* Removed Dungeon Master quest prologue to prevent repeated display on load
* Fixed forest towns causing 2 variations to not be enterable

⚖ Balance Changes
* Nerfed Vampire's Dagger: changed from Treacherous Vampire/-5 life to Vampire Hounds/-2 life

⚙ Forge Engine
* Adventure save slots can now be sorted by most recently modified
* Audio menu with volume sliders added to Forge context menu
* Vertical scrollbar added to combat panel
* Fix music volume resetting after window minimize/restore
* Network multiplayer optimizations (reconnect, UI, chat, version mismatch warnings)

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★ January 2026    MASSIVE UPDATE!
⚔ New Content
* Dungeon Master Quest — a multi-tier quest tracking miniboss lairs across Shandalar:
    Tier I: Creature lairs (Slimefoot, Slobad, Xira, Sorin, Hydra)
    Tier II: Mage hideouts (Teferi, Galina, Arcanis, Specter King, Portal Master)
    Tier III: Ancient masters (Sainted One, Visionary, Lichlord, Dragon Lord, Great Druid)
    Bonus: Halls of Time and Ancient Diamond Mine
* Windwalker's Blessing speed item (+35% movement speed, late-game reward from legendary minibosses)
* 69 new starter decks: 21 official WotC theme decks (Exodus, Urza's Destiny, Urza's Legacy, Stronghold, Visions, Weatherlight) + 48 themed decks from Stronghold through Scourge
* Stronger starter decks added (4th Edition mono-color, 7th Edition dual-color)
* Elder Dragon Lair Caves with unique items and dungeon effects (Nicol Bolas, Chromium, Vaevictis, Palladia-Mors, Arcades)
* Artificer's Bazaar lair events — 3 shops selling unique artifact equipment
* Ancient Diamond Mine lair — trade shards/gold for Beta pack boosters
* Dragon's Lair events for all five color biomes (Kiska-Ra, Whim, Dracur, Mandurang, Prismat)
* Sphinx's Sanctum riddles lair — 6-question trivia challenge
* Demon's Bargain dungeon added to black biome
* Alternative quest path for Skep outer map (8-sliver kill alternative to unlock Sliver Den)
* Life reward added to Sliver Queen drops
* Adventure world-specific battle and menu background support
* All preconstructed decks for old border era now work in "Chaos" starter mode

🛠 Bug Fixes
* Fixed end palace gate bug blocking players with completed chapter 1 castles
* Fixed Sliver Den barrier not unlocking after defeating crown slivers (Metallic Sliver was advancing wrong counter)
* Fixed boss spawnRate to prevent 72 bosses from spawning on the overworld
* Fixed end_palace teleports to correct False God boss rooms
* Fixed color castles not appearing on world map
* Fixed Elven Invasion quest spawning random enemies instead of elves
* Fixed NG+ tutorial dialog not showing after using skip option
* Fixed item reward names for Santa and Pharaoh enemies
* Fixed deck card names, set codes, and block-appropriate lands across 35 starter decks
* Fixed Shandalar shop card text false positives with word boundary regex (Cat Shop, Elf Shop, Spirit Shop, etc.)
* Fixed adventure ante erroring on missing sections
* Dialog option added to skip castle quest completion

⚖ Balance Changes
* Nerfed Urza due to player feedback
* Reduced Ancient Silver Dragon's Dragon Blood drop rate to 30%
* Balanced deckCard rewards added to minibosses
* Item slot revamp (10 items renamed for consistency)
* Standardized pile deck lands to 4th Edition
* Added gamesPerMatch attribute to enemy configurations
* Simplified end palace gate logic to only check enemiesDefeated >= 4

⚙ Forge Engine
* Ante support added to Adventure mode (Play for Ante / Match Ante Rarity options)
* Edition-specific starter decks for Standard mode
* Chaos mode precons now filtered by allowed editions
* Conjured cards removed from reward pool
* Search bar added to Preferences menu
* AI profile picker per AI player
* AI proliferate now considers mana cost vs value
* Fixed AI not sacrificing to avoid lethal life loss
* Forge 2.0.09 released (January 16)
* Forge 2.0.08 released (January 1)

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★ December 2025
⚔ New Content
* 60+ deck overhauls across boss, elite, miniboss, and standard enemy types
* New decks: Minotaur elite (Anaba Warlord tribal), Crab tribal, Red wizard apprentice (4E themed)
* Enhanced boss encounters with improved starting battlefield setups
* Water of Youth equipment item (+2 life, starts with Fountain of Youth in play)
* Updated castle maps with dungeon enchantments (Phyrexian Arena, Rhystic Study, Rowen, Fervor, Glorious Anthem)

🛠 Bug Fixes
* Fixed End-Palace teleport bug
* Fixed old border legality issues (added explicit edition codes to item cards)
* Replaced Hivestone with Metallic Sliver|TMP for old border compliance
* Removed cave maps with non-old-border creature types (Dinosaurs, Eldrazi, Kavu, Mimics)
* Fixed tileset paths in 73 maps
* Replaced modern cards with old border equivalents throughout vampire castle maps
* Fixed illegal cards in temple maps (Griselbrand → Spirit of the Night, Damnation → Mutilate, etc.)
* Replaced The Rack with Black Vise in Rustic Construct deck (anti-synergy fix)
* Fixed mini-boss references and map references for bosses

⚖ Balance Changes
* Rebalanced enemy life totals and rewards (apprentice 10→15, wizard 15→20)
* Removed obsolete maps (temple_of_liliana, debug_map, templeofchandra)
* Removed Temple of Gideon dungeon and 7 Jaya/Chandra themed enemies

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★ November 2025
⚔ New Content
* Commander variant of Adventure Mode implemented — play through the entire adventure with a Commander deck!
* Added allowedEvents support for adventure configs

🛠 Bug Fixes
* Adventure mode card filtering — exclude cards rebalanced for Alchemy, respect restrictedEditions
* Non-eligible cards removed from reward pool after matches
* Fixed invalid item slot (#9149)
* Fixed commander adventure mode crash in limited event

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★ October 2025
🛠 Bug Fixes & Improvements
* Adventure cleanup and code maintenance passes
* Fixed crash in Quest rewards screen
* Fixed Quest start with boosters and unsanctioned pool
* Disabled 4-player drafts for Quest and Adventure until UI support is ready

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★ September 2025
⚔ New Features
* Deck Importer support added for Adventure, Quest, and Planar Conquest modes

🛠 Bug Fixes
* Fixed incorrect conformity in adventure events
* Fixed crash when copying adventure decks with full slots

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★ August 2025
🛠 Bug Fixes
* Removed unsupported cards from AdventurePlayer inventory
* Removed custom adventure cards from rewards
* Fixed auto-sell not being removed from adventure collection
* Disabled custom cards conformity check in Adventure mode


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This changelog is compiled from the Forge repository commit history.

For the latest updates and to report bugs, visit the Community page.

★ DOWNLOAD LATEST FORGE ★


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Last updated: February 20, 2026

This mod was built with <3 on the shoulders of giants (the Forge contributors) and by VigilantSera & RemusLord